Baixar
Primeiro envio:15 de Setembro de 2018
Último envio:há 5 dias atrás
Último download:há 11 minutos atrás
Primeiro envio:15 de Setembro de 2018
Último envio:há 5 dias atrás
Último download:há 11 minutos atrás
which most affect my personal choice.
Alex106
Nov 24, 2015 GTA BOOM has covered the most popular and most advanced graphical mods out there quite extensively - however, will they get you banned from GTA Online? These mods allow PC users to drastically enhance the visuals of GTA V by adding extremely high resolution textures to the game, as well as new visual effects and tweaks to existing ones. GTAinside is the ultimate Mod Database for GTA 5, GTA 4, San Andreas, Vice City & GTA 3. We're currently providing more than 80,000 modifications for the Grand Theft Auto series. We wish much fun on this site and we hope that you enjoy the world of GTA Modding.
Gta 5 Mods Download Xbox One
All Versions
3.9 (current)148 downloads , 41 MB
há 5 dias atrás
há 5 dias atrás
More mods by Alex106:
- HUD
2.141 91
1.5
- Em destaque
18.581 359
5.7
- Jogabilidade
- Jogador
- .Net
- Em destaque
4.959 175
1.9
- Jogabilidade
- .Net
- Open Source
- Em destaque
12.615 306
2.8
- Interior
- Edifício
7.882 186
2.9
Expandir para ver todas as imagens e vídeos
157
Comparisons and additional previews can be viewed here.
Note: both the images above and the comparison ones where taken with some additionals graphics mods (No Chromatic Aberration and Lens Distortion, Higher Quality HBAO and the VisualV shaders) installed, so it will always look a bit different.
Information
Old Gen Visual is a graphic mod that brings back 'that thing, that magic' from the old gen version of the game.
Main changes:
- Timecycle.
- Lens flare.
- Lightning, clouds and water settings.
- Bokeh, damage effect, lens flare and water foam textures.
- Clouds models and textures.
Optionals:
- Additional Rockstar Editor Filters: this optional adds all the Snapmatic filters to the Rockstar Editor.
- Alternative Old Gen Lens Flare: this optional changes the color of two flare animorphics from yellow to blue (based on some old gen pre release material).
- Beta Next Gen Lens Flare: this optional changes the lens flare with the version from the E3 2014 trailer and a few promotional next gen screens.
- No Fog Volumes: this optional removes the fog/glow around certains places on the map (the Downtown LS buildings, Sandy Shores, Fort Zancudo, etc). Note: this one is unnecessary if the shader quality is set to normal.
- No Lens Artefacts: this optional removes the blue lens artefacts (the ones from the very high and ultra Post FX setting). Note: this one is unnecessary if the Post FX quality is set to normal or high.
- No NGCoronas: this optional removes the additional corona texture emitted from light sources (vehicle headlights, street lights, etc).
- Old Gen Snapmatic Filters: this optional changes all the Snapmatic filters with the ones from the old gen version.
Requirements
OpenIV.asi
Mods folder.
Installation
Import the 'common' and 'x64' folders from the 'Main Files' folder in 'modsupdateupdate.rpf'.
Installation (optionals)
- Additional Rockstar Editor Filters: import 'replayfx.meta' from the 'Optionals/Additional Rockstar Editor Filters' folder in 'modsupdateupdate.rpfcommondataui'.
- Alternative Old Gen Lens Flare: import the files from the 'Optionals/Alternative Old Gen Lens Flare' folder in 'modsupdateupdate.rpfcommondata'.
- Beta Next Gen Lens Flare: import the 'common' and 'x64' folders from the 'Optionals/Beta Next Gen Lens Flare' folder in 'modsupdateupdate.rpf'.
- No Fog Volumes: import 'vfxfogvolumeinfo.ymt' from the 'Optionals/No Fog Volumes' folder in 'modsupdateupdate.rpfx64dataeffects'.
- No Lens Artefacts: import 'lensartefacts.ymt' from the 'Optionals/No Lens Artefacts' folder in 'modsupdateupdate.rpfx64dataeffects'.
- No NGCoronas: import 'visualsettings.dat' from the 'Optionals/No NGCoronas' folder in 'modsupdateupdate.rpfcommondata'.
- Old Gen Snapmatic Filters: import 'timecycle_mods_4.xml' from the 'Optionals/Old Gen Snapmatic Filters' folder in 'modsupdateupdate.rpfcommondatatimecycle'.
Special Thanks
alloc8or for the Visual Settings + Timecycle Reloader.
dexyfex for CodeWalker.
dav90 for the decompiled PSO and RBF files.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
koolk for LibertyV.
DK22Pac for the WFT/XFT to DFF converter.
cj2000 for the R* RW IO for 3DS Max.
Changelog
v3.9
Removed the Assets Retextures dlc pack and the ShopUI and phones textures optionals (they will be included as part of the Old Gen Assets mod).
Note: both the images above and the comparison ones where taken with some additionals graphics mods (No Chromatic Aberration and Lens Distortion, Higher Quality HBAO and the VisualV shaders) installed, so it will always look a bit different.
Information
Old Gen Visual is a graphic mod that brings back 'that thing, that magic' from the old gen version of the game.
Main changes:
- Timecycle.
- Lens flare.
- Lightning, clouds and water settings.
- Bokeh, damage effect, lens flare and water foam textures.
- Clouds models and textures.
Optionals:
- Additional Rockstar Editor Filters: this optional adds all the Snapmatic filters to the Rockstar Editor.
- Alternative Old Gen Lens Flare: this optional changes the color of two flare animorphics from yellow to blue (based on some old gen pre release material).
- Beta Next Gen Lens Flare: this optional changes the lens flare with the version from the E3 2014 trailer and a few promotional next gen screens.
- No Fog Volumes: this optional removes the fog/glow around certains places on the map (the Downtown LS buildings, Sandy Shores, Fort Zancudo, etc). Note: this one is unnecessary if the shader quality is set to normal.
- No Lens Artefacts: this optional removes the blue lens artefacts (the ones from the very high and ultra Post FX setting). Note: this one is unnecessary if the Post FX quality is set to normal or high.
- No NGCoronas: this optional removes the additional corona texture emitted from light sources (vehicle headlights, street lights, etc).
- Old Gen Snapmatic Filters: this optional changes all the Snapmatic filters with the ones from the old gen version.
Requirements
OpenIV.asi
Mods folder.
Installation
Import the 'common' and 'x64' folders from the 'Main Files' folder in 'modsupdateupdate.rpf'.
Installation (optionals)
- Additional Rockstar Editor Filters: import 'replayfx.meta' from the 'Optionals/Additional Rockstar Editor Filters' folder in 'modsupdateupdate.rpfcommondataui'.
- Alternative Old Gen Lens Flare: import the files from the 'Optionals/Alternative Old Gen Lens Flare' folder in 'modsupdateupdate.rpfcommondata'.
- Beta Next Gen Lens Flare: import the 'common' and 'x64' folders from the 'Optionals/Beta Next Gen Lens Flare' folder in 'modsupdateupdate.rpf'.
- No Fog Volumes: import 'vfxfogvolumeinfo.ymt' from the 'Optionals/No Fog Volumes' folder in 'modsupdateupdate.rpfx64dataeffects'.
- No Lens Artefacts: import 'lensartefacts.ymt' from the 'Optionals/No Lens Artefacts' folder in 'modsupdateupdate.rpfx64dataeffects'.
- No NGCoronas: import 'visualsettings.dat' from the 'Optionals/No NGCoronas' folder in 'modsupdateupdate.rpfcommondata'.
- Old Gen Snapmatic Filters: import 'timecycle_mods_4.xml' from the 'Optionals/Old Gen Snapmatic Filters' folder in 'modsupdateupdate.rpfcommondatatimecycle'.
Special Thanks
alloc8or for the Visual Settings + Timecycle Reloader.
dexyfex for CodeWalker.
dav90 for the decompiled PSO and RBF files.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
koolk for LibertyV.
DK22Pac for the WFT/XFT to DFF converter.
cj2000 for the R* RW IO for 3DS Max.
Changelog
v3.9
Removed the Assets Retextures dlc pack and the ShopUI and phones textures optionals (they will be included as part of the Old Gen Assets mod).
Primeiro envio:15 de Setembro de 2018
Último envio:há 5 dias atrás
Último download:há 11 minutos atrás
All Versions
3.9 (current)148 downloads , 41 MB
há 5 dias atrás
há 5 dias atrás
101 Comentários
More mods by Alex106:
- HUD
2.141 91
1.5
- Em destaque
18.581 359
5.7
- Jogabilidade
- Jogador
- .Net
- Em destaque
4.959 175
1.9
- Jogabilidade
- .Net
- Open Source
- Em destaque
12.615 306
2.8
- Interior
- Edifício
7.882 186
2.9
Comparisons and additional previews can be viewed here.
Note: both the images above and the comparison ones where taken with some additionals graphics mods (No Chromatic Aberration and Lens Distortion, Higher Quality HBAO and the VisualV shaders) installed, so it will always look a bit different.
Information
Old Gen Visual is a graphic mod that brings back 'that thing, that magic' from the old gen version of the game.
Main changes:
- Timecycle.
- Lens flare.
- Lightning, clouds and water settings.
- Bokeh, damage effect, lens flare and water foam textures.
- Clouds models and textures.
Optionals:
- Additional Rockstar Editor Filters: this optional adds all the Snapmatic filters to the Rockstar Editor.
- Alternative Old Gen Lens Flare: this optional changes the color of two flare animorphics from yellow to blue (based on some old gen pre release material).
- Beta Next Gen Lens Flare: this optional changes the lens flare with the version from the E3 2014 trailer and a few promotional next gen screens.
- No Fog Volumes: this optional removes the fog/glow around certains places on the map (the Downtown LS buildings, Sandy Shores, Fort Zancudo, etc). Note: this one is unnecessary if the shader quality is set to normal.
- No Lens Artefacts: this optional removes the blue lens artefacts (the ones from the very high and ultra Post FX setting). Note: this one is unnecessary if the Post FX quality is set to normal or high.
- No NGCoronas: this optional removes the additional corona texture emitted from light sources (vehicle headlights, street lights, etc).
- Old Gen Snapmatic Filters: this optional changes all the Snapmatic filters with the ones from the old gen version.
Requirements
OpenIV.asi
Mods folder.
Installation
Import the 'common' and 'x64' folders from the 'Main Files' folder in 'modsupdateupdate.rpf'.
Installation (optionals)
- Additional Rockstar Editor Filters: import 'replayfx.meta' from the 'Optionals/Additional Rockstar Editor Filters' folder in 'modsupdateupdate.rpfcommondataui'.
- Alternative Old Gen Lens Flare: import the files from the 'Optionals/Alternative Old Gen Lens Flare' folder in 'modsupdateupdate.rpfcommondata'.
- Beta Next Gen Lens Flare: import the 'common' and 'x64' folders from the 'Optionals/Beta Next Gen Lens Flare' folder in 'modsupdateupdate.rpf'.
- No Fog Volumes: import 'vfxfogvolumeinfo.ymt' from the 'Optionals/No Fog Volumes' folder in 'modsupdateupdate.rpfx64dataeffects'.
- No Lens Artefacts: import 'lensartefacts.ymt' from the 'Optionals/No Lens Artefacts' folder in 'modsupdateupdate.rpfx64dataeffects'.
- No NGCoronas: import 'visualsettings.dat' from the 'Optionals/No NGCoronas' folder in 'modsupdateupdate.rpfcommondata'.
- Old Gen Snapmatic Filters: import 'timecycle_mods_4.xml' from the 'Optionals/Old Gen Snapmatic Filters' folder in 'modsupdateupdate.rpfcommondatatimecycle'.
Special Thanks
alloc8or for the Visual Settings + Timecycle Reloader.
dexyfex for CodeWalker.
dav90 for the decompiled PSO and RBF files.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
koolk for LibertyV.
DK22Pac for the WFT/XFT to DFF converter.
cj2000 for the R* RW IO for 3DS Max.
Changelog
v3.9
Removed the Assets Retextures dlc pack and the ShopUI and phones textures optionals (they will be included as part of the Old Gen Assets mod).
Note: both the images above and the comparison ones where taken with some additionals graphics mods (No Chromatic Aberration and Lens Distortion, Higher Quality HBAO and the VisualV shaders) installed, so it will always look a bit different.
Information
Old Gen Visual is a graphic mod that brings back 'that thing, that magic' from the old gen version of the game.
Main changes:
- Timecycle.
- Lens flare.
- Lightning, clouds and water settings.
- Bokeh, damage effect, lens flare and water foam textures.
- Clouds models and textures.
Optionals:
- Additional Rockstar Editor Filters: this optional adds all the Snapmatic filters to the Rockstar Editor.
- Alternative Old Gen Lens Flare: this optional changes the color of two flare animorphics from yellow to blue (based on some old gen pre release material).
- Beta Next Gen Lens Flare: this optional changes the lens flare with the version from the E3 2014 trailer and a few promotional next gen screens.
- No Fog Volumes: this optional removes the fog/glow around certains places on the map (the Downtown LS buildings, Sandy Shores, Fort Zancudo, etc). Note: this one is unnecessary if the shader quality is set to normal.
- No Lens Artefacts: this optional removes the blue lens artefacts (the ones from the very high and ultra Post FX setting). Note: this one is unnecessary if the Post FX quality is set to normal or high.
- No NGCoronas: this optional removes the additional corona texture emitted from light sources (vehicle headlights, street lights, etc).
- Old Gen Snapmatic Filters: this optional changes all the Snapmatic filters with the ones from the old gen version.
Requirements
OpenIV.asi
Mods folder.
Installation
Import the 'common' and 'x64' folders from the 'Main Files' folder in 'modsupdateupdate.rpf'.
Installation (optionals)
- Additional Rockstar Editor Filters: import 'replayfx.meta' from the 'Optionals/Additional Rockstar Editor Filters' folder in 'modsupdateupdate.rpfcommondataui'.
- Alternative Old Gen Lens Flare: import the files from the 'Optionals/Alternative Old Gen Lens Flare' folder in 'modsupdateupdate.rpfcommondata'.
- Beta Next Gen Lens Flare: import the 'common' and 'x64' folders from the 'Optionals/Beta Next Gen Lens Flare' folder in 'modsupdateupdate.rpf'.
- No Fog Volumes: import 'vfxfogvolumeinfo.ymt' from the 'Optionals/No Fog Volumes' folder in 'modsupdateupdate.rpfx64dataeffects'.
- No Lens Artefacts: import 'lensartefacts.ymt' from the 'Optionals/No Lens Artefacts' folder in 'modsupdateupdate.rpfx64dataeffects'.
- No NGCoronas: import 'visualsettings.dat' from the 'Optionals/No NGCoronas' folder in 'modsupdateupdate.rpfcommondata'.
- Old Gen Snapmatic Filters: import 'timecycle_mods_4.xml' from the 'Optionals/Old Gen Snapmatic Filters' folder in 'modsupdateupdate.rpfcommondatatimecycle'.
Special Thanks
alloc8or for the Visual Settings + Timecycle Reloader.
dexyfex for CodeWalker.
dav90 for the decompiled PSO and RBF files.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
koolk for LibertyV.
DK22Pac for the WFT/XFT to DFF converter.
cj2000 for the R* RW IO for 3DS Max.
Changelog
v3.9
Removed the Assets Retextures dlc pack and the ShopUI and phones textures optionals (they will be included as part of the Old Gen Assets mod).
Primeiro envio:15 de Setembro de 2018
Último envio:há 5 dias atrás
Último download:há 11 minutos atrás
All Versions
3.9 (current)148 downloads , 41 MB
há 5 dias atrás
há 5 dias atrás
WHY THIS ARTICLE WAS DONE & WHAT YOU CAN FIND HERE
At the fact nearly every week there is anyone new who have on his mind question “What mods do you recommend for better experience?” or “What mods you recommend as first for better graphic?” or “What mods do you recommend for new newcomers?” etc. No hate. I of course understand this question and they are on the right place (:
But lot of people wrote answers on these few days/weeks or months ago in more than one topic and it start be boring then to repeat it all time. I also understandit’s not easy no find anything not so much specific in old topics with so many topics = so many interesting people in modding . Again, I understand it all and for that reason I decided to write this article.
I would start with my recommendations and then anyone else who have anything to add to this theme please add your recommends to this topic and newcomers feel free to ask anyone here for specific recommendations related with this topic. The main point is, it would be at one place and if anyone new would have this questions again, you can simply link him to this topic and don’t need write it all again If you need also know what tools you HAVE TO use jump on the end of the article
Graphic enchancement
As the first installed mod which is for better visual graphic, there is 2 options:
Natural Vision | or | Visual V |
---|
You can decide what you like more depend on public videos as for example
![Gta V Visual Mods Gta V Visual Mods](https://www.extremetech.com/wp-content/uploads/2015/12/GTA-V-1.jpg)
Note* - some people use Redux, but when you read the history of this mix mod you would understand first of all why you can’t find it on this site. Author mixed more visual mods and uploaded it as own with no permissions. For that reason I personally and most of people don’t use this because we don’t want support acting like that without respect for mods creators and I hope, you as newcomer don’t want and don’t do it tooYou can achieve same or better result yourself easy.
To custom this improved graphic depend on your demand you can use any other reshade from this website or as the external program. But both mods include reshade & ENB configurations.
Realism
- Second most recommended mod is LA Billboards which is pack of many, many realistic billboards, signs, posters and rebranding another small things.
- For completing ads a little bit I recommend textures for Pounder and Mule for example Real Life Mule Textures & Varietz of Pounder.
Weapon behavior
- Third from TOP3 is Ripplers Realism which most focus on weapons and all behaviors connected with weapons, including link for Baka’s sound mod in the description, which is inseparable part of this mod I think.
Peds behavior
Gta V Visual Mods Free
- For the better experience from the physics is there Euphoria which most focus on physics of peds and better looking reactions in many ways.
MAP
- Thing as the map and radar is too pretty much using in game what mean next recommendation is 4K Satellite Map which change original boring map for high definition realistic map.
- Original map have some boudnary limits as on the side of map same as on the top of the map. For deleting these limits I recommend No Boundary Limits which provide you more fun at least with planes driving.
First person play
- If you like playing in first person you would also appreciate FoV which allow you customizate field of view in first person depend on your taste and screen.
Textures
- Next thing which many people ask for is realistic blood. I personally use and recommend CSYON 4K edition because I think the blood pools don’t look so much as the ‚ketchup‘ like on some blood mods. But you can find more 4K blood mods here and test it yourself of course. Turbocollage 7.0.11 – create stunning picture collages for macos windows 10.
- Big difference all around the map and also from the views make 4K water. Again there is some more 4K water mods Digital juice juicer 3 download. but I personally most like this one because it’s not too much ‚forcibly‘ high definition and look most realistic I think.
- Next pretty big part of environment is night sky.Same as the blood and water you can find more 4K mods for the stars and moon, but my recommendation is 4K Moon Realistic Stars.
- To make mainly nights more interesting I recommend add CityLights too. It add over 3500 lights all around the map, which look awesome especially when you use for example Darker Nights.
- Last but not least environment mod which I can recommend for all is Real Rain which make sad raining days little bit better at least in graphic.
- Many people focus and most use mods of vehicles. For that reason I can recommend Improved LED which help in many vehicles for better looking of lights which are not so much glaring then.
Driving experience
- Hp color laserjet 1600 driver for mac download torrent. I think most downlaoded models are vehicles and especially cars. For this reason I'm mentioning first of all Speedometer. Same as textures there is more good speedometers but
- Reason why I think LeFix's speedometer is best to use is fact it's compatible (means fully working) with his Simple Fuel Mod. With this mod you have no more infinite fuel and you have to go on the gas pump and refuel you vehicle gas.
Effects
- Last mod which is not so much used but I really like is VisualFX. At the time of writing this topic this mod popup error in ScriptHookDotNet (for me all time near the train) but it don’t affect the game in no way so you can use it without problems.
Gta V Visual Mods Online
Limit adjusting
Gta V Lspdfr Visual Mod
- I can’t of course forgot on custom Gameconfig which allow you massive modding without crashing the game.Of course if you make any mistake in rewriting data or use wrong created model you can meet crash anyway, but you would don’t meet crashes from reason of too many added vehicles for example. Don’t think about using it or not, I think there is no reason to don’t use it so here is last version Gameconfig from the time of writing this article.
- Best adjuster for work with weapons, which I recommend if you do anything with weapons models and data is CWeaponInfoBlob.
- Another mod to prevent errors which can only help you is Heap Limit Adjuster.
- One more adjuster which have to be mentioned is Packfile which allows game handle doubled amount of RPF archives. If you don't know yet what 'rpf' is, just trust me you would like this
Of course there is much much more great mods improving graphic and experience from the game which you can find and combine depend on your demands as the puddles, thunder, gang mod, reflections, vegetations, deserts, north yankton, fuel, speedometer, space etc. etc. But it would be writing for the whole book (maybe one day I would write it ) so just take your time and search a little bit on the site if you want to make your game more detailed.
- First of all you need Script Hook with Native Trainer. Withtout this your mods will not show in the game. It’s most important tools and you can also find and check newest version all time on this site.
- Second one is OpenIV which is manager of all files for not only GTA V. Thanks to this you can search in game files easy and edit them.
- Don’t forgot install both ASI inside OpenIV. It’s common mistake which I make at the start too just open ‚ASI Manager‘ inside the OpenIV and instal ‚ASI Loader‘ & ‘OpenIV.ASI. It’s important for the showing of your mods in the game in the same way as ScriptHook is.
- When I’m mentioning ASI plugins, also add to your ScriptHook ScriptHookDotNet.
- As the last I’m adding LUA which is not ‘must have’ for mods but when you would use scripts, many of them would ask you for this tool, so it’s pretty good to have it too.
That’s all from me. I may forgot on some great mods because it’s some time when I started and most of them are now as the truism and an inseparable part of the game, so all additional recommends in the comments are welcome for newcomers I hope this article help some people and it wasn’t just waste of time lmao.